Retro TeamSpeak Generation

The Old Retro TeamSpeak Experience!

 

Retro TeamSpeak Generation [version 1.1-alpha]
Copyright Retro Spection 2026. All Rights Reserved.

T:\Users\TeamSpeak\TeamSpeak3> exec ts3_in_details

TeamSpeak 3 Architecture in Detail

TeamSpeak 3 is a complete re-write of the product from the ground up. Previous versions of
TeamSpeak were written in Pascal, a much older programming language with many limitations.
In contrast, TeamSpeak 3 is written in C++ and not only introduces a completely new SDK based
architecture, but right from it's initial release to the public has also introduced cross-platform support
for both client and server for Windows, Linux and Macintosh platforms. This was not easy feat
which is one of the reasons the dev team choose to take the added time to make certain that
TeamSpeak 3 is everything users and customers have come to expect in a quality VoIP product.
Also, keep in mind TeamSpeak 3 intriduces many new features as well as tackles many previous
challenges in terms of scalability, compatibility, and of course superior voice quality.
  • The Graphical User Interface (Qt) is the main TeamSpeak 3 client application, similar to what
    you used in TeamSpeak 2. However, TeamSpeak 3 natively support Macintosh, Linux and
    Windows platforms.
  • TeamSpeak 3 features support for powerful LUA Script (scripting language). Consequently,
    the "Console User Interface" users and developers are capable of shaping the TeamSpeak
    client into just about anything they can imagine.
  • "Telnet" and "Scripts / Programs, Third Party, Web Interface" all use a new powerful server
    query interface similar to TeamSpeak 2's TCP Query, but much more powerful. In addition,
    the web interface is now an external PHP application which can be used to manage a
    TeamSpeak server via web browser.
  • "ClientLib/SDK" is a library (dll/so) which makes it possible to interact with the server by
    using a simple application programming  interface (API). So, it provides developers with the
    possibility to for example connect to a server, mute the microphone, or switch channels. The
    "Capture/Playback/Input" components provide a plugin system which further allow
    developers to for example write your own playback plugin which streams the output to a
    Shoutcast server in addition to playing it back.
  • TeamSpeak 3 allow you to use either TCP or UDP protocols for client connectivity. Support
    for TCP connectivity is particularly useful for circumstances where people need to use proxies,
    or where UDP is completely blocked due to corporate firewalls, etc.
  • The TeamSpeak 3 server supports a database plugin system so for example, developers can
    now write their own plugin for a completely proprietary database if they so desire. The server
    components are also available as a library version which developers can also include into their
    own application.

TeamSpeak 3 Authentication System

TeamSpeak 2 (and many other systems) use a username/password based authentication system.
Each user is identified by a unique username but must also supply the correct password to be able to
claim the username and permissions associated with it. TeamSpeak 3 uses a public/private key
authentication system. It basically creates an "identity" file on it's first start-up which contains a
public and a private key, when connecting to a server it sends the public key and proves through a
cryptographic protocol that it also must have a matching private key (without actually sending
the private key).

If you are having problems understanding this concept think of the public key as a randomly
generated user name (which is guaranteed to be unique in the whole world due to it's length), and the
private key as kind of password but wrapped in some clever math to avoid to ever having to send the
actual private key to the server. + Since you pick username and password you hopefully will be able
to memorize this data. This allows you to access your account from anywhere in the world, using the
information stored in your head to pass authentication and hence gain access to your privileges.

+ Username/password authentication is the most used authentication scheme out there, so users
should have an easier time understanding the concept.

- Passwords chosen are often very weak and/or used in other places. One compromised password of
a server admin is usually enough to totally ruin the gaming experience of all members of the affected
TeamSpeak server for a couple of days, not even talking about wasting time precious time with
threads like "omg we have been h4xx0red!!1!!1!".

This issue is especially true for TeamSpeak (opposed to other username/password systems out there
because):

It's "just for gaming", many people don't give a second thought about choosing a good
password or chosing one you didn't use on ten shady websites already.


Many users of TeamSpeak also might be very young and might not have thought about the
topic of password security.


+ Since public and private key are generated randomly (and are much longer than the usual username
or password) they are virtually impossible to get at, they contain no pattern that can be exploited and
the length prohibits any brute force attack. Even eaves dropping onto a client as he connects to a
server (man in the middle attack) will NOT gain you any insight.

+ As there is no need to manually pick a username and password the whole registration step of
username/password based systems is no longer necessary. This makes the system easier and more
intuitive to use as you just connect and the server automatically recognizes you.

- If you want to use your account from a different computer or after reinstalling your computer you
cannot use your head only to authenticate (nobody remembers public+private key), so you need to
remember to export your identity and bring it along.

Conclusion:

TeamSpeak 3 uses state of the art cryptography for authentication, making a huge leap security wise
as compared with TeamSpeak 2. There are some minor hassles when switching computers
(export identity), but this is a task most users will not need to do at all and is no big deal usually even
when forgotten.

 



Sourced From: teamspeak.com

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