Retro TeamSpeak Generation
 
The Old Retro TeamSpeak Experience!

Retro TeamSpeak Generation [version 1.1-alpha]
Copyright Retro Spection 2026. All Rights Reserved.

T:\Users\TeamSpeak\TeamSpeak1> exec tsc_interview

ENGLISH VERSION (ADAPTED)

As we learned from a visitor in our IRC channel, a program has been released that aims to improve
voice communication over the Internet.


TeamSpeak is the name two programmers have given to this new tool. We were able to ask the
programmers a few questions:

INTERVIEWER: Does this tool fall to the category of (Voice over IP)?

TEAMSPEAK: This application is used to send peoples voices to other computers, using an IP
connection. So I think it fits nicely into that category yes.

INTERVIEWER: How long did it take you to get from the idea to the current beta?

TEAMSPEAK: We have been kidding around making this program since the beginning of this year
(2001). But we got really serious about it the last two months (May-June) and most work has been
done in the last month. (July)


INTERVIEWER: How many users can use the program if the server has ISDN/ADSL?


TEAMSPEAK: When 1 person talks, he send maximum 640 Bytes/s to the server.
This stream will be send to all people in the server. Example: There are 5 people in a room.

1 Talks: The server receives 640 bytes/s and send 4*640=2560 bytes out
2 Talks: The server receives 1280 bytes/s and send 2*4*640=5120 bytes out

We are working on server side mixing. This will mix all the voices that have be send to 1 client on
the server.

The result will be that the server only send maximum 640 bytes/s to 1 client, even if 2 or more are
talking to him (although I would get mad if I have to listen to 3 people at the same time).

INTERVIEWER: How old are you guys?

TEAMSPEAK: Niels is 23 and Ralf (around 29?)

INTERVIEWER: Where are you guys from?

TEAMSPEAK: Ralf is from Germany, Niels is from the Netherlands.

INTERVIEWER: Do you want to put BC/GV (BC-BattleCom/GV-GameVoice)
or RW (RogerWilco) out of business?


TEAMSPEAK: YES ;-) We were frustrated with the programs that are currently available.
We decided to show them, they could do better. Also we needed better for the clans we play in.
Of course if we gain a large percentage of the market, we would be very proud of what we did.

INTERVIEWER: When will the final release come?

TEAMSPEAK: We have no clue... At the moment we have some great ideas to implement.
And maybe, some new technologies will come along, enabling us to do great things. So we have to
investigate what legal problems the label "final release" might bring on freeware software.

INTERVIEWER: What about Software for Linux?

TEAMSPEAK: We plan to do a linux server soon. The client is a bit harder. At this moment we use
MS Codecs, which obviously do not work. So we have to investigate WINE library's or maybe
create our own compression routines. But that is very hard to do and not our expertise.

INTERVIEWER: Do you guys plan to host a Public Dedicated Server?

TEAMSPEAK: Nopes, sorry. We don't wanna support that for now.


It's good mentioning at the point of this Interview, the software was still in a beta stage.


Interview in German sourced from: diablo2.de

 
Main Menu
Go_Back